﻿using System.Collections.Generic;
using UnityEngine;

namespace ABI.CCK.Components
{
    public class CVRAnimatorDriver : MonoBehaviour
    {
        public float animatorParameter01;
        public float animatorParameter02;
        public float animatorParameter03;
        public float animatorParameter04;
        public float animatorParameter05;
        public float animatorParameter06;
        public float animatorParameter07;
        public float animatorParameter08;
        public float animatorParameter09;
        public float animatorParameter10;
        public float animatorParameter11;
        public float animatorParameter12;
        public float animatorParameter13;
        public float animatorParameter14;
        public float animatorParameter15;
        public float animatorParameter16;

        [HideInInspector]
        public List<Animator> animators = new List<Animator>();
        [HideInInspector]
        public List<string> animatorParameters = new List<string>();
        [HideInInspector]
        public List<int> animatorParameterType = new List<int>();

        private void OnDidApplyAnimationProperties()
        {
            if (animators.Count >=  1) ApplyAnimatorChange(animators[ 0], animatorParameters[ 0], animatorParameterType[ 0], animatorParameter01);
            if (animators.Count >=  2) ApplyAnimatorChange(animators[ 1], animatorParameters[ 1], animatorParameterType[ 1], animatorParameter02);
            if (animators.Count >=  3) ApplyAnimatorChange(animators[ 2], animatorParameters[ 2], animatorParameterType[ 2], animatorParameter03);
            if (animators.Count >=  4) ApplyAnimatorChange(animators[ 3], animatorParameters[ 3], animatorParameterType[ 3], animatorParameter04);
            if (animators.Count >=  5) ApplyAnimatorChange(animators[ 4], animatorParameters[ 4], animatorParameterType[ 4], animatorParameter05);
            if (animators.Count >=  6) ApplyAnimatorChange(animators[ 5], animatorParameters[ 5], animatorParameterType[ 5], animatorParameter06);
            if (animators.Count >=  7) ApplyAnimatorChange(animators[ 6], animatorParameters[ 6], animatorParameterType[ 6], animatorParameter07);
            if (animators.Count >=  8) ApplyAnimatorChange(animators[ 7], animatorParameters[ 7], animatorParameterType[ 7], animatorParameter08);
            if (animators.Count >=  9) ApplyAnimatorChange(animators[ 8], animatorParameters[ 8], animatorParameterType[ 8], animatorParameter09);
            if (animators.Count >= 10) ApplyAnimatorChange(animators[ 9], animatorParameters[ 9], animatorParameterType[ 9], animatorParameter10);
            if (animators.Count >= 11) ApplyAnimatorChange(animators[10], animatorParameters[10], animatorParameterType[10], animatorParameter11);
            if (animators.Count >= 12) ApplyAnimatorChange(animators[11], animatorParameters[11], animatorParameterType[11], animatorParameter12);
            if (animators.Count >= 13) ApplyAnimatorChange(animators[12], animatorParameters[12], animatorParameterType[12], animatorParameter13);
            if (animators.Count >= 14) ApplyAnimatorChange(animators[13], animatorParameters[13], animatorParameterType[13], animatorParameter14);
            if (animators.Count >= 15) ApplyAnimatorChange(animators[14], animatorParameters[14], animatorParameterType[14], animatorParameter15);
            if (animators.Count >= 16) ApplyAnimatorChange(animators[15], animatorParameters[15], animatorParameterType[15], animatorParameter16);
        }

        private void ApplyAnimatorChange(Animator animator, string parameterName, int parameterType, float parameterValue)
        {
            if (parameterName != "-none-")
            {
                switch (parameterType)
                {
                    case 0:
                        animator.SetFloat(parameterName, parameterValue);
                        break;
                    case 1:
                        animator.SetInteger(parameterName, (int) parameterValue);
                        break;
                    case 2:
                        animator.SetBool(parameterName, parameterValue > 0.5f);
                        break;
                    case 3:
                        if (parameterValue > 0.5f) animator.SetTrigger(parameterName);
                        break;
                }
            }
        }
    }
}